Many people complain that bashing their head into a wall just gives them a headache, but you join the proud few who have both a severe headache and a pile of crumbled bricks where the wall used to be. You "BEAT" the game and now you've joined the exclusive order of people just like you, the "Cool Guy Big Boy Good Gamer Club". The only reward for beating the game is the fact that the game has given up and you're still there. Most of the hype around games this tough stem from the fact that not everyone is going to get through it. My first trip to the top took over 10 hours, but my second playthrough took 20 minutes, despite several big errors. Falling back down to the start isn't a big deal. GETTING OVER IT WITH BENNETT FODDY ENDING REWARD HOW TOHowever, as I've said before, most of your time isn't spent on the climb but learning how to climb. Every section of the game contains at least one hole for you to fall in that can either lead back to a previous section or, depending on your speed and/or angle, another hole, which means you can fall all the way from the end of the game to the very beginning of the game if you fall right. The other portion of the game's challenge comes from the constant presence of pitfalls. Certain sections will disadvantage certain maneuvers, but once you learn your favorite way of getting past a section, you end up getting through it much faster the next time you're there. He's right, though, because besides for getting used to the peculiar controls, all of the challenges comes from knowing where to apply them. For this reason, Foddy makes the occasional condescending remark at Youtube and Twitch audiences for the game. The game is the kind of 'hard' that consists mostly of learning, and how quickly you can get yourself to understand your obstacles affect how long you spend on the game. I respect that because although I enjoy the occasional challenging game, I don't enjoy games where it takes more time to beat a section than it does to write a macro to beat it for you. I can easily see a game like this going the route of "only one set of inputs will get you through this course", but there's a fair number of methods to get past each obstacle using the game's movement mechanics, from the start to the very end. The game is dedicated to a B-game of a similar premise, and as you climb the creator of the game muses about it and strokes your ego.Īlthough Bennett Foddy takes pleasure in putting on sad music and reading you Nietzche quotes when you fail, the game is mostly fair. More specifically, you get a hammer and some ripped guy bathing in a cauldron. Getting Over Dark Cuphead Souls with Bennett Foddy is a game about climbing a mountain made of Unity assets without any save points or even ropes. Some video game journalist is going to compare this game to Dark Souls, or Cuphead, or both. Most people who beat it can't stop talking about how good it is, people who didn't "just didn't enjoy the game". Getting Over It is the latest mainstream "hard" game that a lot of your friends have played and not all of them have beaten. What is "Getting Over It with Bennett Foddy"? I won’t really call this a review, but since I’m speaking about the game, and giving a score, in the end, I'm just going to call this a review. Welcome to my review of Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy review by FreddyFish
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